Amnesia: Rebirth is a horror game with focus on narrative and atmosphere. The aim of the game is not to beat it, but to immerse yourself in its world and story.
The story is directly connected to the one in Amnesia: The Dark Descent, but the
game is meant to be a stand-alone experience, created by Frictional Game.
- Number of trophies? 41 (1 4 6 30)
Although it is possible to platinum the game in just two playthroughs, we recommend you play the first time just for fun, enjoy the story.
Step 1: First playthrough (Collectibles and Missable Trophies)
In the first playthrough we’ll focus on getting all the collectibles and all the missable trophies.
Step 2: Second playthrough (Speedrun)
In the second playthrough our goal is to finish the game under 2 hours and 20 minutes.
Amnesia Rebirth Trophies
Reborn
Collected all the other trophies.
You need to collect all the Amnesia: Rebirth trophies! Note that trophies from any eventual DLC do not count towards the platinum!
Amnesiac
Awoke with fragmentary memories after the crash of the Cassandra.
Story-related, cannot be missed.
Follower
Followed Salim’s trail.
Story-related, cannot be missed.
Dreamer
Dreamed of Paris.
Story-related, cannot be missed.
Widow
Carried on with life, despite Salim’s fate.
Story-related, cannot be missed.
Pilgrim
Followed the pilgrim’s trail to take refuge in the fort.
Story-related, cannot be missed.
Communicator
Explored the inner fortress, and spoke to the doctor.
Story-related, cannot be missed.
Gunner
Fired a cannon at the fortress gate.
Story-related, cannot be missed.
Pathfinder
Found a way through the ruined cistern.
Story-related, cannot be missed.
Nomad
Travelled through the desert.
Story-related, cannot be missed.
Somnambulist
Took a walk in the park.
Story-related, cannot be missed.
Fugitive
Escaped the Shadow.
Story-related, cannot be missed.
Tinkerer
Activated the alchemists’ device.
Story-related, cannot be missed.
Murderer
Drained the fear and the life from a crewmember.
Story-related, cannot be missed.
Traveller
Activated a portal between worlds.
Story-related, cannot be missed.
Diagnostician
Operated a scanning device, and learned of a child’s illness.
Story-related, cannot be missed.
Torturer
Tortured an innocent to aid an unborn child.
Altruist
Spared an innocent, perhaps dooming an unborn child.
Castaway
Failed to reach a child, separated by deep waters.
Story-related, cannot be missed.
Refugee
Reached the doctor.
Story-related, cannot be missed.
Mother
Gave birth to a daughter, only to lose her.
Story-related, cannot be missed.
Tasi
Completed the story.
Story-related, cannot be missed.
Harvester
Left a daughter in the care of a god, and was reborn.
Provider
Escaped to Paris with a daughter that must now be cared for.
Iconoclast
Sacrificed everything to cast down a god and end suffering.
Stoic
Resisted fear, and resisted anger.
Caregiver
Took time to talk with an unborn child.
Story-related, cannot be missed.
Archivist
Collected notes to fill a journal.
Overlooked
Kept quiet and still, and so escaped a predator’s gaze.
Trawler
Found treasure beneath the water.
Speedster
Completed the game faster than any Frictional developer.
Vandal
Smashed lots of irreplaceable objects.
Escape Artist
Escaped a cage in the Arsenal without setting off a grenade.
Nope, Merci!
Left when things were getting interesting in Amnesia: Rebirth.
Translocator
Sent extra objects through the portal in the Alchemist’s Chambers.
Historian
Found an unfinished letter from an archaeologist to his sister.
Narcissist
Gazed at a reflection in the water.
Curator
Found all the memories recorded by others.
Crewmember
Found all Hank’s notes on the crew of the Cassandra.
Can-opener
Popped the lid on some carefully stored meat.
Story-related, cannot be missed.
Lightbringer
Burned a forest’s worth of matches to illuminate dark places.
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